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- SDEF
-
- //
- // The file declaration section
- //
- path models/concussion
- scale 1.0
-
- // base model
- sonic.sbm
-
- //normal sonic_02c.tga
- normal sonic_02j.tga
-
- id 25 group weapon bone barrel
- id 50 group thingy nodraw
-
- idle1 sonic_idle1.sam
- idle2 sonic_idle2.sam
- idle3 sonic_idle3.sam
- ready1 sonic_ready.sam
- fire1 sonic_fire.sam
- putaway1 sonic_putaway.sam
-
-
- //
- // The initialization section
- //
- !init:
-
- server actionincrement 12
-
- //
- // Define the aniamtion sound references
- //
- client aliascache snd_fire "weapons/concussion/fire5b.wav"
- client aliascache snd_load "weapons/concussion/pnu3.wav"
- client aliascache snd_away "weapons/concussion/pnu3r.wav"
- //
- // The main section
- //
- !main:
- //
- // Define the clinet/server animation references
- //
- // server ready1 last ready
- client ready1 7 randomsound snd_load .1 7
- client fire1 first randomsound snd_fire 1 1
- //client fire1 first attach barrel sprites/gunblast.spr time 0.1 scale 0.8 origin 20 0 0 randomroll
- // dlight <red> <rand_red_amount> <green> <rand_green_amount> <blue> <rand_blue_amount> <radius> <rand_radius_amount> <life> <decay>
- //client fire1 first dlight 0.3 0 0.2 0 1.0 0 500 25 1.0 0.7
- server fire1 first weaponsound
- server fire1 first shoot
- client fire1 5 randomsound snd_load .1 7
-
- // server putaway1 last putaway
- client ready1 7 randomsound snd_away .1 7
-